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Police jobs

The jobs that count as police are listed in integrations/sh_integrations.lua:
Players with these jobs:
  • receive the tracker pings and the break-in calls
  • count for the minimum police of each class and of the car carrier
  • can’t join the boosting queue
  • can seize a car carrier and bring it to an impound

Break-in calls

When a contract car is broken into, the class break-in call chance decides if a witness calls the police. The call arrives after 10 seconds (by default, Settings > Contracts > Police call on break-in > Head start before the call) through the dispatch module. It is rolled once per contract, and works on classes without a tracker too.

GPS tracker

On classes with a tracker, once the car is stolen every officer sees a red circle with a blip Tracker <plate> every 6 seconds, with a beep. The first ping also says the model and the plate. The thieves hack the tracker with J (rebindable in the FiveM key bindings as “Boosting: hack the tracker”). Passengers can always hack, the driver only while stopped. Every successful hack makes the circle larger, every failed one sends a ping at once. When the last hack succeeds, the officers see Tracker signal lost. With a dispatch module other than default, your dispatch also gets one call when the tracking starts.

Car carrier

See Garages and car carrier: a circle that follows the carrier, the seizure by getting in the driver seat, and the reward at the impound.