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This page has FAQs related ONLY to this script. Be sure to also check the common FAQ for other issues.
This is a list of usable animations
  • Bigger text is the animation dictionary
  • Smaller text is the animation name
This is the list of usable scenariosThe main difference between scenarios and animations is that a scenario usually has an object attached to the animation.It’s not possible to use external animations.
Not all animations in the lists work.
To lock vehicles you have 2 possibilities:
  1. Use the events and exports from the script documentation to integrate your own car lock script
  2. Use jaksam’s Vehicles Keys, which has Jobs Creator integration included
Note: external script integration is completely down to you.
Jobs Creator doesn’t handle salaries, this is because the framework script does it:
  • For ESX, es_extended and esx_society scripts handle the salaries
  • For QBCore, qb-core handles the salaries
So you will be able to define the salaries in Jobs Creator, but it’s the framework that pays out the money.
This issue is caused by something wrong in the job_data table of the database.Possible solutions:
  1. Delete the job_data table from the database and restart the script/server
  2. If the id column of the job_data table doesn’t have AUTO INCREMENT as default value, set that column’s default value to AUTO INCREMENT
If the outfits features don’t work, it’s because you don’t have the required dependencies:
  • On ESX, you must have the esx_skin and skinchanger scripts installed
  • On QBCore, you must have the qb-clothing script installed
Jobs Creator has integration for illenium-appearance, which should work on both frameworks.
In case the weapon upgrader marker doesn’t work, these are 2 possible reasons:
  1. You are using an addon weapon, but haven’t configured it properly in the es_extended script
  2. Your inventory edits the standard behavior of ESX/QBCore, so in this case you must use your own inventory instead of Jobs Creator for weapon components and tints
Jobs Creator retrieves vehicle labels through FiveM natives, so to have custom labels, you’ll have to configure them in your addon vehicle script.There are multiple guides on the FiveM forums on how to configure addon vehicle display names.
Usually you are not required to add any code. Despite this, a different script start order may cause other scripts to not recognize Jobs Creator jobs on QBCore.How can I fix this?The solution is very easy: add the following event client side and server side in the script that is not recognizing the Jobs Creator jobs.

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