How integration works
Most scripts ship with anintegrations folder containing three files:
cl_integrations.lua
Client-side code, for example replacing notifications or the progress bar. Usually where you paste in code from a Client reference page below.
sh_integrations.lua
Code that runs on both client and server, usually external script names, so you can point them at whatever your server actually uses.
sv_integrations.lua
Server-side code. Usually where you paste in code from a Server reference page below.
Reference page conventions
Every export/event/hook page below follows the same shape, so you can scan any of them the same way:Not every page has an Errors/Notes section yet. Where failure modes or limitations aren’t documented, that’s a known gap, not a claim that nothing can go wrong, check the product’s FAQ or ask in Discord if you hit an edge case that isn’t covered.
Jump to a product’s API reference
Jaksam Inventory
Functions, events, and hooks.
Jobs Creator
Client and server reference.
Drugs Creator
Client and server reference.
Doors Creator
Client and server reference.
Missions Creator
Client and server reference.
Blips Creator
Client reference.
Farming Creator
Client and server reference.
Shops Creator
Client and server reference.
Robberies Creator
Client and server reference.
Vehicles Keys
Client and server reference.
Dealerships Creator
Client and server reference.
Races Creator
Client and server reference.
Trackers Creator
Client and server reference.
Easy Allowlist
Server reference.
Billing UI
Client and server reference.
Luxury Clothes Theft
Client reference.
