Skip to main content
This page has FAQs related ONLY to this script. Be sure to also check the common FAQ for other issues.
An offer needs a class the player unlocked that also has:
  • at least one vehicle
  • enough police online (the class Minimum police)
  • a free search area and a free drop-off for that class
With the defaults the first offer comes after 45 to 120 seconds. Check the Live tab: a player on a cooldown or at the daily limit is listed under Players waiting.
The car is created by the player’s game and checked by the server. If the server console says wasn't created, is the model valid?:
  • the model of the class is wrong, or an addon car isn’t streamed
  • sv_entityLockdown is set to strict, so players can’t create entities
The item probably doesn’t exist in your inventory: the server console says it at start, in yellow. Create it as shown in Add the laptop item. If you renamed the item in the settings, restart the script.
That’s intended: the jobs in POLICE_JOBS_NAMES can’t boost. See Police.
Pings go only to the jobs in POLICE_JOBS_NAMES (integrations/sh_integrations.lua). Add your police job names there and restart the script.
With vehicles_keys started, the car is lockpicked and hotwired with vehicles_keys, and the script’s own break-in and hotwire are not used. That’s intended.
Only plain drop-off contracts can be stored: not VIN scratch or chop shop contracts, not cars a fixer asked something for, and not when the garage already has 6 cars.
The panel inside the garage says why. It needs at least the cars set in Cars needed to sell all, enough police on duty, and a free bulk buyer at least 2,500 m from the garage (by default).
Players own it. Take it back from each of them in the Players tab first.
A car that arrives faster than any real drive (for example after a teleport) is refused, and the attempt is logged on Discord.