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All the places of the script are set in the Locations tab of /boostingcreator. Each one has a name, a position with heading and a radius. My position fills them from where you stand, or from the vehicle you sit in, at ground level. From the row menu you can teleport there, set a waypoint, or preview a search area (a see-through car appears at the spot for 15 seconds).

Location types

Search areas, drop-offs, VIN body shops and chop shops can be limited to some classes. None selected means every class.
Place a search area with a real car: sit in it, parked inside the lines and facing the way it should face, and press My position. The car of the contract appears exactly there.

One contract per spot

An offer reserves its search area and its drop-off until the contract ends, so two players never get the same car or the same buyer at once. With many players boosting at the same time, add more locations: a class with no free search area or drop-off is simply not offered.

Garages

A garage has three points: A garage also has a price. It doesn’t use classes: any thief can buy it.
A garage that players already bought can’t be deleted. Take it back from them first, in the Players tab.
Garage location with entrance, car exit and car carrier start

The default locations

The script comes with 10 search areas, 5 drop-offs, 1 chop shop, 1 VIN body shop, 6 garages (Vespucci Beach, LSIA, Elysian Island, Sandy Shores, Grapeseed, Paleto Bay), 4 bulk buyers and 1 impound. They are added once: if you delete them, they don’t come back.