Buying a garage
Garages are locations with a price. The laptop Garage tab lists the ones for sale with a waypoint button. At the entrance, on foot, a panel shows the name, area, price and the 6 bays. Press E twice within 3 seconds to buy it. The money comes from the account set in Account garages are paid from. Each character owns one garage. Many players can buy the same garage: each one goes into their own private copy of the interior, with their own 6 cars.
Storing a car
On a plain drop-off contract (no fixer demand, not VIN scratch or chop shop), once the car is stolen the objective says or take it to your garage. Stop inside the entrance radius and press E. The car is stored with its value: the contract pay times the car condition. The player gets the class reputation, but no money yet. A full garage (6 cars) isn’t offered.Inside the garage
Press E at the entrance to walk in. The stored cars stand in their bays, and the panel lists each one with its class and value. To take one out, press E next to it. The car appears at the garage car exit with the thief at the wheel, and a delivery to a free buyer starts at once: already stolen, no tracker, no guards, no chase, paying the stored value times the condition at delivery. The bay is freed whatever the outcome.Selling everything on the car carrier
With at least 3 cars (by default) the inside panel shows two totals: one by one, and on the carrier with a multiplier, from x1.3 with the cars needed up to x2 with a full garage. Press G twice within 3 seconds to start.- A truck with its trailer appears at the garage car carrier start, hooked and with the cars on it, the thief at the wheel.
- The buyer is a bulk buyer at least 2,500 m from the garage.
- It needs 2 officers on duty (by default) and has a 30 minute limit.
- The trailer must stay hooked: if it is left more than 150 m behind for a minute, the sale fails.
