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Admins change most settings in game with /documents config: no file to edit, no restart.

What is in it

How it works

  • Changes are collected and applied together. What you change is marked, and a bar at the bottom saves it all (Apply) or drops it (Discard). Nothing reaches the players before that.
  • Places are set with the camera. Place lets you walk around and aim: a ghost of the NPC stands where you look, the mouse wheel turns it, a click takes the place. Here takes the spot you stand on, and you can teleport to a saved place.
  • Jobs are picked from the framework’s list. Times are shown in seconds, minutes, hours or days, chances in percent.
  • In force at once for everyone on the server after Apply. One marked exception waits for the next start of the script: the storage sizes.
  • The language changes at once for everyone: menus, targets, blips and the labels in the config.

Files and database

The config files stay the defaults. A changed value is kept in the database (table jksm_identity_settings) and wins over the file. Every value can go back to its default with one click, and every change is written to the log with the admin who made it.
These stay in config/main.lua, because they are needed while the script loads: framework, inventory and target, the admin rights, Config.Debug and the item names.