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This is the official Boosting Creator documentation. Boosting Creator turns car theft into a full job. Players open a laptop, join the queue and get contracts by class: find the parked car, break in and hotwire it, shake off a GPS tracker and an armed crew, then deliver it to a buyer, scratch the VIN to keep it, strip it at a chop shop, or store it in their own garage to sell later. Everything is set up in game from one admin panel, with no restart.

Store

Purchase or view the script on the jaksam store.

Showcase

Watch the full feature showcase on YouTube.

Supported Languages

English, German, Spanish, French, Italian

What it does

Contracts by class

Classes D to S unlocked with reputation, each with its own vehicles, pay, time limit, minimum police and risks.

Theft and tracker

Break in, hotwire with a minigame, then hack the GPS tracker while the police follow its pings.

Guards and crew chase

Armed guards around the car and chasing cars with gunmen once it is stolen.

Fixers

Named buyers who write by email, ask for a clean car, a respray or tuning, and trust the thief more with every job.

Crews

Up to 4 players share one contract, with the pay split and a bonus for the crew.

Garages and car carrier

Store stolen cars in a 6-car garage and sell them one by one or all together on a car carrier.

Documentation

Installation

Get Boosting Creator installed and running on your server.

Guides

How a contract works, classes, locations, fixers, crews, garages and police.

FAQ

Frequently asked questions.

Developer Reference

Editable files, hooks and exports for developers.

Framework Support

ESX

Pay to any account, VIN scratched cars saved in owned_vehicles.

QBCore

VIN scratched cars saved in player_vehicles, society pay through qb-banking or qb-management.

Qbox

Works with qbx_core through the QBCore version.