RegisterNetEvent("vehicles_keys:playerLockpickedVehicle", function(playerId, vehicleNetId) local vehicle = NetworkGetEntityFromNetworkId(vehicleNetId) print("The player " .. GetPlayerName(playerId) .. " has just lockpicked a vehicle with model " .. GetEntityModel(vehicle))end)
Place this code in the file integrations/sv_integrations.lua of the script, at the bottom of the file on new lines.