Check whether the local player is currently handcuffed.
Returns whether the local client/player is handcuffed.
exports["jobs_creator"]:isPlayerHandcuffed()
-- This code will continuously check if the local (self) player is handcuffed-- If so, specified controls will be disabledCitizen.CreateThread(function() while true do Citizen.Wait(0) if(exports["jobs_creator"]:isPlayerHandcuffed())then DisableControlAction(0, 22, true) -- Disable jump end endend)