Event
TriggerServerEvent("billing_ui:sendBill", targetId, societyName, reason, amount)
Parameters
| Name | Data Type | Description |
|---|---|---|
targetId | integer | Target player server ID |
societyName | string | Society name (it will receive the money from the paid bill) |
reason | string | The reason of the invoice |
amount | integer | The amount of the invoice |
Example
local closestPlayer, closestDist = ESX.Game.GetClosestPlayer()
local targetId = GetPlayerServerId(closestPlayer)
local societyName = "society_police"
local reason = "Speed limit"
local amount = 500
TriggerServerEvent("billing_ui:sendBill", targetId, societyName, reason, amount)
