> ## Documentation Index
> Fetch the complete documentation index at: https://docs.jaksam-scripts.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Tür geknackt

> Wird server-seitig ausgelöst, wenn ein Spieler eine Tür knackt.

```lua Event theme={null}
RegisterNetEvent("doors_creator:doorHasBeenLockpicked", function(playerId, doorId)

end)
```

### Parameter

| Name       | Datentyp | Beschreibung                                         |
| ---------- | -------- | ---------------------------------------------------- |
| `playerId` | integer  | Die Server-ID des Spielers, der die Tür geknackt hat |
| `doorId`   | integer  | Die Tür-ID, die geknackt wurde                       |

## Beispiel

```lua theme={null}
RegisterNetEvent("doors_creator:doorHasBeenLockpicked", function(playerId, doorId)
    local playerName = GetPlayerName(playerId)

    local doorData = exports["doors_creator"]:getDoorIdData(doorId)

    local doorCoords = doorData.coords

    for k, playerId in pairs(GetPlayers()) do
        local xPlayer = ESX.GetPlayerFromId(playerId)

        if(xPlayer.job.name == "police") then
            TriggerClientEvent("alert_system:alert", playerId, doorCoords, "Door has been lockpicked")
        end
    end
end)
```


## Related topics

- [Tür erstellen](/de/doors-creator/server/create-door.md)
- [Tür aktualisieren](/de/doors-creator/server/update-door.md)
- [Server](/de/doors-creator/server/index.md)
- [Spieler hat Fahrzeug geknackt](/de/vehicles-keys/server/player-lockpicked-a-vehicle.md)
- [Tür löschen](/de/doors-creator/server/delete-door.md)
