> ## Documentation Index
> Fetch the complete documentation index at: https://docs.jaksam-scripts.com/llms.txt
> Use this file to discover all available pages before exploring further.

# FAQ

> Frequently asked questions specific to Boosting Creator: offers that never come, cars that don't spawn, the laptop item, trackers, vehicles_keys and garages.

This page has FAQs related **ONLY to this script**. Be sure to also check the [common FAQ](https://docs.jaksam-scripts.com/jaksams-scripts/common-faq.md) for other issues.

> **I'm in the queue but no offer ever comes**
>
> An offer needs a class the player unlocked that also has:
>
> * at least one vehicle
> * enough police online (the class **Minimum police**)
> * a free search area and a free drop-off for that class
>
> With the defaults the first offer comes after 45 to 120 seconds. Check the **Live** tab: a player on a cooldown or at the daily limit is listed under **Players waiting**.

> **The contract is cancelled when I get close to the car**
>
> The car is created by the player's game and checked by the server. If the server console says `wasn't created, is the model valid?`:
>
> * the model of the class is wrong, or an addon car isn't streamed
> * `sv_entityLockdown` is set to `strict`, so players can't create entities

> **Using the laptop does nothing**
>
> The item probably doesn't exist in your inventory: the server console says it at start, in yellow. Create it as shown in [Add the laptop item](https://docs.jaksam-scripts.com/boosting-creator/installation.md#add-the-laptop-item). If you renamed the item in the settings, restart the script.

> **Police officers can't join the queue**
>
> That's intended: the jobs in `POLICE_JOBS_NAMES` can't boost. See [Police](https://docs.jaksam-scripts.com/boosting-creator/guides/police.md).

> **The police don't see the tracker**
>
> Pings go only to the jobs in `POLICE_JOBS_NAMES` (`integrations/sh_integrations.lua`). Add your police job names there and restart the script.

> **The break-in and hotwire minigames don't show up**
>
> With `vehicles_keys` started, the car is lockpicked and hotwired with vehicles\_keys, and the script's own break-in and hotwire are not used. That's intended.

> **Why can't I store this car in my garage?**
>
> Only plain drop-off contracts can be stored: not VIN scratch or chop shop contracts, not cars a fixer asked something for, and not when the garage already has 6 cars.

> **The car carrier can't start**
>
> The panel inside the garage says why. It needs at least the cars set in **Cars needed to sell all**, enough police on duty, and a free bulk buyer at least 2,500 m from the garage (by default).

> **I can't delete a garage**
>
> Players own it. Take it back from each of them in the **Players** tab first.

> **The delivery was refused as too fast**
>
> A car that arrives faster than any real drive (for example after a teleport) is refused, and the attempt is logged on Discord.


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